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  • Patch Notes: March 22, 2016

    Scheduled Maintenance
    March 22, 2016

    Events
    • Player vs Player
      • Starts March 23, 19:00 UTC
      • Ends March 26, 17:00 UTC
    • Survival Arena
      • Starts March 23, 17:00 UTC
      • Ends March 25, 17:00 UTC
    • Player vs Player
      • Starts March 26, 19:00 UTC
      • Ends March 29, 17:00 UTC
    • Invasion Event
      • Starts March 25, 17:00 UTC
      • Ends March 28, 17:00 UTC
      • Community Points Rewards to be awarded after the event during normal maintenance on March 29 at 19:00:00 GMT.
    • Club vs Club
      • Starts March 28, 19:00 UTC
      • Ends March 30, 17:00 UTC
    • Player vs Player
      • Starts March 29, 19:00 UTC
      • Ends April 1, 17:00 UTC
    • Invasion Event
      • Starts March 29, 17:00 UTC
      • Ends April 1, 17:00 UTC
      • Community Points Rewards to be awarded after the event during normal maintenance on April 5 at 19:00:00 GMT
    Features / Sales
    • The Psychic Invasion continues!
      • Find Psychic Curios in Zones 1 - 4.
      • Craft new Boosts in the Lab.
      • Battle more Psychic Curios, invading Events near you!
    *NEW* Mythic Water Curio: Hieron in the Shop!
    Image

    Name Hieron
    Lore The world that Hieron carries grows with it, and began as fragments of the worlds on the backs of each its parents.
    Rarity Mythic
    Element Water
    Max Stats
    Damage 1,672
    Health 20,250
    Healing 1,008
    Mana 31
    Luck 138
    Skills
    Name Mana Cost Cooldown Description
    Pain 0 0 Deal Physical damage to enemy Curio
    Wear 1 3 Deals Psychic damage to enemy Curio for 3 turns
    Sift 2 3 Deals Water damage to inactive enemy Curios
    Time 0 2 Applies Time to all Curios until end of turn, reducing damage by 80%.
    Remove all negative buffs from your Curios.
    Soar 2 2 Heals; Applies Soar to enemy for 1 turn, reducing damage by 40% for 1 turn.
    Wave 2 2 Deals Psychic damage to enemy Curios.
    Will 0 3 Restores 2 mana.
    Deals Psychic damage to enemy Curio.
    Defy 4 4 Deals Water damage to enemy Curio.
    Silence enemy Curio for 1 turn.
    • Psychic Boosts in the shop
    Fixes / Updates
    • Electron - Gamma Ray: deals bonus damage.
    • Singularity - Quasar: deals correct damage at each rank.
    • Squall/Lolli - Disguise: skill deals the correct damage for each Curio.
    • Core/Singularity - Mass: skill deals the correct damage for each Curio.
    • Lavoi/Squall - Hypnotic: skill deals the correct damage for each Curio.
    Share the news using this URL: http://tinyurl.com/cqpatch032216

    Feedback Area!
    To ensure that we hear your feedback and ideas about new content and to make sure we keep our conversations constructive, we're adding a handy-dandy feedback format to the patch notes - you should be able to reply below using this format and let us know what you think!

    My very favorite thing about this week's update is: [Insert your favorite thing]
    I liked it because: [Please explain why as best you can, the more specific you are, the better]
    Maybe we could: [Tell us if you want us to bring this event back, if you think we can do the same thing a new way, etc]

    This week I didn't care for: [Insert what you didn't like]
    I didn't like it because: [Please explain why as best you can, the more specific you are, the better]
    Instead, let's: [Tell us how we can improve something like this in the future]
    Last edited by Mimzy; March 22nd, 2016, 06:11 PM.

  • #2
    Problem: The nodes don't open on clicking on them. Instead you have to click a bit farther from the nodes. This problem has been confirmed to occur with other players.

    Comment


    • D0ug
      D0ug commented
      Editing a comment
      Same problem here... I only had a problem on the first node in easy/hard mode

    • DK_Darshan
      DK_Darshan commented
      Editing a comment
      for the story mode, click on the left of the node.
      for the hard mode, click on the corner of the maroon porch ceiling below the 'deals' arrow

    • Mimzy
      Mimzy commented
      Editing a comment
      Thanks, DK / Doug, I've got a tech ticket in for this

  • #3
    All looks good until I saw there is an invasion event planned to start right in the middle of a cvc... Does anyone actually like it when events over lap like that?.. Just seems to make you have to decide which event you want to go for, which I see alot sticking with cvc.. Which will just make our total community damage lower on the invasion one.

    Comment


    • #4
      Doubt: If you have rebalanced Singularity, how are people still finishing SA with Singularity alone?
      Suggestion: Instead of invading a club event with FW so that people chose club event and expense incurred to you in the form of community rewards is low, you can make them not overlap and reduce the community rewards.

      Comment

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