Announcement Announcement Module
Collapse
No announcement yet.
Patch Notes: March 8, 2016 Page Title Module
Move Remove Collapse
X
Conversation Detail Module
Collapse
  • Filter
  • Time
  • Show
Clear All
new posts

  • Patch Notes: March 8, 2016

    Scheduled Maintenance
    March 8, 2016

    Events
    • Player vs Player
      • Starts March 8, 19:00 UTC
      • Ends March 11, 17:00 UTC
      • Dark Boosted: +30% Damage and Health
    • Club Wars
      • Starts March 9, 11:00 UTC
      • Ends March 11, 17:00 UTC
    • Player vs Player
      • Starts March 11, 19:00 UTC
      • Ends March 14, 17:00 UTC
    • Invasion Event
      • Starts March 11, 17:00 UTC
      • Ends March 13, 17:00 UTC
      • Community Points Rewards to be awarded after the event during normal maintenance on March 15, 19:00 GMT.
    • Player vs Player
      • Starts March 14, 19:00 UTC
      • Ends March 17, 17:00 UTC
    • Survival Arena
      • Starts March 15, 17:00 UTC
      • Ends March 17, 17:00 UTC
    Features / Sales
    • *NEW* Mythic Dark Curio: Singularity in the Shop!
    • *NEW* Psychic Boosts in the Shop
    • The Psychic Invasion continues!
      • Find Psychic Curios in Zones 1 and 2.
      • Craft new Boosts in the Lab.
      • Battle more Psychic Curios, invading Events near you!
    Fixes / Updates
    • Ampaca: Beats - fixed
    • Tropigust: Panacea - skill ranks now deal correct damage
    • DNA Capture Changes:
      • Price Changes:
        • Commons: Proven Process reduced from 40 Gems to 10 Gems
        • Commons: Experimental Process reduced from 4000 Coins to 2000 Coins
        • Rares: Proven Process reduced from 300 Gems to 30 Gems
        • Epics: Proven Process reduced from 1000 Gems to 300 Gems
      • Experimental Success Rate Changes:
        • Low Success Range changed from 0-10% to 0-25%
        • Medium Success Range changed from 10-20% to 25-60%
        • High Success Range changed from 20-100% to 60-100%
    Share the news using this URL: http://tinyurl.com/cqpatch030816

    Feedback Area!
    To ensure that we hear your feedback and ideas about new content and to make sure we keep our conversations constructive, we're adding a handy-dandy feedback format to the patch notes - you should be able to reply below using this format and let us know what you think!

    My very favorite thing about this week's update is: [Insert your favorite thing]
    I liked it because: [Please explain why as best you can, the more specific you are, the better]
    Maybe we could: [Tell us if you want us to bring this event back, if you think we can do the same thing a new way, etc]

    This week I didn't care for: [Insert what you didn't like]
    I didn't like it because: [Please explain why as best you can, the more specific you are, the better]
    Instead, let's: [Tell us how we can improve something like this in the future]
    Last edited by Mimzy; March 8th, 2016, 10:00 PM.

  • #2
    Mimzy Electron's Charge+Gama ray are not working twice according to stats pls fix this bug
    *BEst Regards

    Comment


    • Mimzy
      Mimzy commented
      Editing a comment
      Hey Soha, we've got a bug ticket in for this - thanks for bringing it up!

  • #3
    Hey devs,

    Core originally had the Mass ability that was described something like this, "Deals Fire and Physical dmg to active enemy, deals 50% more dmg if Core has Force." Singularity came out with a completely different Mass ability but that ability has over-written Core's Mass ability. I have been waiting for this to get fixed but perhaps no one else has brought it to your attention. Thanks!

    Comment


    • Wildkat
      Wildkat commented
      Editing a comment
      Nebula and Chaos only do half their damage in dark and the other half is fire. That waters down the dark boost. I don't have any other dark curios on my team, so I was doing more damage with the original Mass.

    • D0ug
      D0ug commented
      Editing a comment
      You dont need any other moves. Mass builds up and goes from hitting at 1-4k to 5-20k after stacking 20x. On average Im hitting for 9k and build up 10 boosts before I die with no cost to mana or a cooldown. When you're done all your curios are left with a damage boost regardless of element. There is no way this is not better.

    • Mimzy
      Mimzy commented
      Editing a comment
      Thanks for the reports, I've got bug tickets in for both Core's Mass and Lolli's Disguise.

  • #4
    Hey, found another one. Squall's Disguise ability has over-written Lolli's Disguise. Please fix.

    Comment

    Working...
    X